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Another thing the Romans gave us - Virtual Reality! - Transcript

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10:00:00          Stills of Roman Amphitheatre
                          Stills of Roman wall paintings
                          Graphics showing lines of perspective on wall paintings
                          Same picture showing 3D representation of stage
                          Second sequence showing wall painting, 3D model and stage representation.

Guide voice: The ancient Romans were famous for their passion for theatre - they were so passionate about it that they even decorated their villas with elaborate wall paintings depicting theatre scenes. But these paintings were more than just depictions of stage sets - they were actually an early form of perspective painting. An early Roman version of virtual reality!

Now, by using 3-D digital models, researchers at the University of Warwick are transforming ancient Pompeiian wall paintings back into virtual reality representations of Roman theatres.

00:36 (SOT) Prof. Richard Beacham, School of Theatre Studies at the University of Warwick - "It's an interesting process because the ancients used a perspective technique which was similar to, but not exactly the same, as what we understand since the Renaissance, as perspective. And that meant that part of the project's tasks, one of the challenges of the project, has been to decode in fact ancient perspective technology and realise it and understand it and explore it by using modern perspective technology of the sort that we find in computer graphics."

01:07            Prof. Beacham and Drew Baker, Multimedia Designer with e-lab, at computer
                      C.U. Images on computer
                      C.U. Prof. Beacham
                      C.U. 3D image mapping on screen
                      Hand on computer mouse
                      View over Drew Baker's shoulder
                      C.U. Image on screen
                      Technician's face
                      3D model of theatre on screen

Guide Voice: The project is being carried out by The University of Warwick's e-lab in conjunction with Professor Richard Beacham and Dr Hugh Denard from the University's School of Theatre Studies and its aim is to combine Roman wall paintings and state-of-the-art computer modelling to transform our understanding of ancient stages.

01:27 (SOT) Prof. Richard Beacham - "In recent years there's been a very big emphasis on reconstructing not simply playing places, but the performances which took place. One thinks of the Globe Theatre in London for example and, and the wealth of information that has given to us about understanding Shakespeare's plays. Well the same is true of any lost period of theatre history. So, for example, my primary area of interest is ancient theatre. And by reconstructing the spaces in which, quite literally, these plays took place and for which they were written, we can understand a great deal about those plays, and we can understand a great deal about how to produce them most effectively today."

02:02            Animation taking wall painting through from flat image to 3D model.

Guide voice: By revisiting these wall paintings with computer modelling it is possible to pull out the real architecture and then work out what the actual theatres would have looked like, separating the real stage image from the fantastic painted architecture embellishing it.

02:17 (SOT) Prof. Richard Beacham - "One of the interesting things about, about theatre is that we're constantly putting old wine into new skins. We're taking old plays and putting them into theatres for which they weren't originally created. And in order to do that sensitively and without doing damage to the work of art, the play itself, you have to - it's not being able to create exactly the same conditions, after all, for example, ancient theatres were enormous. We're unlikely to be able to create theatres that seat twenty thousand people - But we have to be able to take some of those conditions into account and find other ways, perhaps using modern technologies, to create the same kinds of effects which the original playwright drew upon in, in those original spaces and under those original performance conditions."

03:02            Drew Baker at computer C.U. Wire image on computer screen Exterior, Royal Shakespeare Theatre, Stratford on Avon

Guide voice: This is not just an academic exercise. The research has much practical value for modern theatres and E-Lab were recently commissioned by the Royal Shakespeare Company to help them in planning the future of their theatre in Stratford on Avon.

03:15 (SOT) Prof. Richard Beacham - "It's possible, for example, to take modern buildings, the RSC Shakespearian theatre in Stratford for example, buildings there and elsewhere which have gone through many, many transformations over, many decades, and the building itself is a kind of living textbook, has a living history. Using virtual reality we can strip back the later layers that have accumulated and see what that or other buildings might have been like earlier in their history."

03:42            End

Page contact: Tom Abbott Last revised: Thu 7 Apr 2005
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